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Real-time soft tissue modelling
Since 2002, we have been developing a 3D graphics library for
simulating soft tissues (including deformation), skeletal, and muscle
structures. This library includes a general framework for resolving
multiple contacts between multi-body systems, medial axis skeleton
generation, particle models, and real-time deformation. During 2004,
we developed methods for automatic model update and shadow rendering
in collaboration with Stanford University and the ETHZ BIWI Lab.
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